Tuesday, 30 December 2014

Huns in the sun.

Here is a game of Axis and Allies Air Forces played with some house rules to enable planes to gain some advantage from having their backs to the sun.

 Huns in the sun. The sun is represented by the yellow semi circle as shown. The game is starting to look like an old fashioned weather forecast map.
 The Yanks come on opposite.
 A fast and furious battle commences.
 My red 7 is a quick conversion from the red 9 as supplied. A very old Bandai tank model decal was used.

 Shots lined up.
 Good shooting sees the demise of red 9.
 However red 7 gets a shot in.
 And cripples the silver Mustang.
 Who is soon shot down. - Missing pic failed to load.

 Now it's a duel.

 The Mustang ace is crippled.
 With a good score the German is victorious.

Here is the house rule by example.
 Here the Germans have a +2 initiative advantage
 And here.
But not here!.

Still loving this game. There are two more boosters on the way. I spent my xmas money, thanks Mam.

Sunday, 30 November 2014

Still got the air combat bug.

I've been playing Axis and Allies Angels 20 and Bandits High at any opportunity for weeks now.
 I bought some singles, a brace of Chinese.
 And a German Me109 G.
 And another Angels 20 starter set.
 Having two sets gives me a 60x40 inch playing area and 12 planes.
 It is hard to watch your six with all the chaos going on.
 These pictures were staged after the game.
 I altered the RAF codes to avoid duplicating the same machine with a quick paint job.
 This Spitfire KL-P was originally KL-B. Easy eh?.
 The action from above.
 The merry-go-round.
 Hurricane in the clouds.
 I intend to repaint and decal the black Me109s sometime.
 The game is even better with six planes a side on the bigger board.
I can't wait till Christmas because there are a couple of booster packs in the wardrobe for me. I wonder what they will contain!.

Wednesday, 5 November 2014

Bandits High!

I was so happy with my purchase of the Axis and Allies Angels 20 game that with the encouragement of my wife I bought Bandits High, the second starter set.

 The game looks good with colourful planes.
 The map looks good too.
 However, I don't play the game rules entirely as written, the rules for tailing for example give tailing status to an aircraft positioned on any of the marked hexes as well as the hex the Wildcat is on.
 This is what I count as tailing!. Tailing gives an initiative roll bonus.
 The rules state that a fighter with range three may engage a target on any of the marked hexes as above.
 And a range four fighter may shoot at all these hexes.
 But I only allow shooting in a straight line. I've never played the shooting as written but I think they would allow too many shots on what is a small gameboard.
 I use cotton wool as a crippled plane marker rather than the orange triangle shown below.
 I also use a red die as a damage marker and a black die as an altitude marker rather than twist the base about which I think will cause wear and tear on the ball joint. If my knees are anything to go by it is inevitable!.
I use Battle Fleet Gothic markers to show when a plane is shot down. They will also make good flak markers too.
 I also look forward to some unhistorical match ups.
  Such heresy...

Tuesday, 28 October 2014

Angels 20

I bought myself the Axis and Allies Angels 20 starter set at the weekend, it arrived on Monday and I've had some exciting dogfights since.

 The six planes are very nice.
 The rules give a fast and fun game.
 Years ago I planned to make a similar game using 1/72 scale model planes but it wouldn't have been as good as this.
 The maps are thin but they look pretty good.
 After shooting down a Me 109 the Spitfire gets himself on the tail of another!.

 And rolls well enough to shoot him down too.
 I use small dice to show altitude and damage rather than the markers supplied with the game.
 This shot features a home made cloud.
I do like the planes, £20 well spent I reckon.